This hasn’t been cleaned up and is a direct export from iPi Soft to fbx and imported into motionbuilder. Of course, it's convenient to have a sort of permanent setup with PS Eyes, fixing them to the walls or ceiling, so you do not need to do calibration very often. iPi Soft Motion Capture Backflip Export Dennis Dellemann This animation is made with a six playstation eye camera setup using iPi Soft. However, it is not of a much trouble when got used to it. And PS Eyes are better at feet and head tracking, as well as for quick motions (60fps vs 30fps).Ĭalibration for PS Eyes is a bit trickier and longer. However, due to sensor limitations, the capture area is much less than with PS Eyes. The accuracy is about the same comparing 2 Kinects and 4 PS Eyes. The companys iPi Mocap Studio does the heavy lifting and tracks up to three actors simultaneously by analyzing multi-camera (or Kinect sensors) video recording data. Also, the calibration process is very simple for dual Kinects, it takes about 10 minutes. MOSCOW, RUSSIA iPi Soft, LLC, developers of the iPi Motion Capture line of markerless motion capture technology, today announced the availability of iPi Automation Add-On.
The setup package generally installs about 2 files and is usually about 3.69 MB (3,871,744 bytes). Other components are included with iPi Mocap Studio setup. NET separately, and run it before iPi Mocap Studio setup.
Located in Moscow, iPi Soft develops motion capture. If needed, you can download offline installer for Microsoft. The updates include a new plug-in that allows real-time motion tracking, motion transfer to 3D characters and animation streaming into Unreal Engine. The most common release is 1.3, with over 98 of all installations currently using this version. iPi Soft has upgraded their markerless iPi Motion Capture system to support the Unreal Engine development tools for real time content creation.
The iPi Recorder is free and can be installed on multiple machines. iPi WinUSB Driver Registration for Sony PS3 Eye Camera 圆4 is a software program developed by iPi Soft. For home usage, the dual Kinect configuration is better suited, as it does not require much space. From Harley Tigner, student in Spring 2013 Machinima class. There is far too much setting up and waiting around for results and starting again.Īll space requirements are listed on our website. And then you cannot see if your capture was successful until it has been 'solved' off line.
Then you have to 'calibrate' them which is a real trial and error pain in the ass. What they dont tell you is that you need loads of room for the spacing of the cameras, ( so it is not a desktop / home solution ) and that you need to distrubite all the camers out on seperate usb's. They also recommend using all of them ( 6 I think ).
The makers themselves recomend the PS3 camera's for accuracy rather than Kinects.